

In an entirely frozen world, people develop steam-powered technology to oppose the overwhelming cold. It's a neat way of handling the temperature debuffs in Frostpunk, and one of the reasons why it's such a beloved simulation game. Frostpunk is a blend of city-builder, society survival and a strategy game where heat means life and every decision comes at a price. Therefore, if your citizen spends only a short amount of time somewhere cold (like at a Fighting Arena, or walking from area to area) then it does not factor largely into the overall equation. The chance of your citizens getting sick is calculated via the average of every temperature that citizen has spent the day in. The top three ranges - Chilly, Livable, and Comfortable - are the optimal area you want to build for. Levels of building heat are placed on a scale ranging from Freezing to Comfortable. From a relatively balmy winter of -20 degrees to dropping temperature levels over and over again, over time your citizens will get colder, sicker, and more fed up about it all. The weather can and will turn in Frostpunk. The unique starting condition is that you only have engineers. The unique mechanic is the seed vaults, which must be kept above a certain heat level, or else you lose. It takes place in a different location, where some scientists have set up a seed vault.

There are different levels and ranges that can be upgraded over time, providing heat over a larger area, and providing an extra buffer against the weather. The Arks take place concurrently with A New Home, but ends right before the Great Storm. Heat is generated via the city's generator. Out of all the buildings in Frostpunk, we take a look at those you should build inside the heat zone, and the reasons why the other buildings (resource deposits and Automaton-operated buildings) don't require a high level of heating. RELATED: Games To Play If You Love Sim City
